#ifndef __EVOWALKER_INCLUDE_H__
#define __EVOWALKER_INCLUDE_H__


#ifdef __APPLE__
#include <GLUT/glut.h> // apple path
#else
#include <GL/glut.h> // windows path
#endif

#include <cstdlib>
#include <math.h>
#include <iostream>
#include <string>
#include <vector>
#include <memory>
#include "v2.h"


#define RAND (float(rand())/RAND_MAX)
#define RRAND (RAND*2.f-1.f)


extern int WINDOW_WIDTH;
extern int WINDOW_HEIGHT;
extern float SIMULATION_TIME;


const float GRAVITY                                 = 0.1f;
const float GLOBAL_MASS_DAMPING                     = 0.98f;


#endif // header gurad

